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- #include "colors.inc"
-
- camera {
- angle 20
- location <2, 10, -30>
- look_at <0, 1, 0>
- }
-
- light_source { <20, 20, -20> color White }
-
- prism {
- linear_sweep
- linear_spline
- 0, // sweep the following shape from here ...
- 1, // ... up through here
- 7, // the number of points making up the shape ...
-
- <3,5>, <-3,5>, <-5,0>, <-3,-5>, <3, -5>, <5,0>, <3,5>
-
- pigment { Green }
- }
-